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Configuring an EFG experiment |
In order to configure an experiment using the EFG software, you will first need to create a configuration and an experiment group (or as many distinct ones as you may need). Add a configuration to the configuration group you have created, choosing EFG out of the available experiment types, and click "Add". Once it has been added, click the "Edit" icon. |
At the Edit screen, click "Configure parameterization". This parameter set, which will contain all the information required to run an experiment, can then be used for different experiments, as many times as required, since it is independent of the experiments that are run. |
A new window will be opened for the experiment setup. The first step in the parametrization of the experiment is to create a game tree using the tree editor, after having entered the number of players. You can even create single-player games, like a lottery-choice game, using the EFG tree editor. |
The Tree Editor |
The tree editor consists the following:
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Double-click on each tool to edit its properties on the left-hand side of the screen.
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The root node |
The first decision node you place on the tree editor takes on the function of the root node, i.e. the very first decision to be taken during the game. This may be a normal decision node, or a Nature node. Each game tree must contain a root node, and a root node cannot have any actions leading to it, only from it. The root node is highlighted in yellow, instead of green like regular nodes, when it is first placed on the tree editor. |
Next: Configuring a session |
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Page source: http://www.econport.org/econport/request?page=web_experiments_software_efg_manual1
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